objective
BOLD is a 2016 7+ Mattel card game that allows players to analytically match cards across a 4x5 grid using 4 graphic variables. The game incentivizes good memory and exploiting an opponent's mistakes, resulting in exciting scenarios and a highly competitive atmosphere. After being exposed to the game during my internship at Mattel, myself and four other designers believed that aspects of the game could be ameliorated and function better on a digital platform.
Designed in conjunction with Nathasya Effendy, Ryan Stifler, Maya Zimmerman, and Lidia De Oleo.
Oversaw icon design, animation, and sound.
solution
Using the existing brand and gameplay materials as a basis, this conceptual prototype explores how players young and old would experience BOLD on a smartphone instead of a tabletop. The app expands upon the original design with online matchmaking, additional game modes, player customization, and reinterpretations of existing mechanics, unshackling the product from the limited capacity of the printed medium.